
Jonas Larsen
PORTFOLIO
Hello! My name is Jonas. I am a programmer, working mainly in C# using Unity. Here are some projects that I have been part of up until now.
Click or hover over images for more information
Dwarfheim

I worked as a Programmer for Pineleaf studio on the game Dwarfheim. Contact me for further information on what I worked on in this title.
Xtreme Lab Safety

Xtreme Lab Safety is a game created as a Games For Learning concept. It is designed to help people get into the routine of safety in labs, without the threat of dangerous chemicals exploding in their face, or the inhalation of toxic fumes happening in real life.
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Aerial Rumble

I worked on Aerial Rumble on my 4th semester at Games and Entertainment Techonology at Nord university. I worked as a programmer, and did mechanics work, and implementation into Unity. This game is a 4-player local multiplayer game, which has you fly a plane. To win over the other players, you have to pick up a ball, and fly through a ring to score a goal. Players can however shoot at each other. The player with the most points when the time limit runs out wins. This game was made in 2 months
Borders

I worked on Borders during my third Semester through games for learning. I did programming, sound mixing, and the implementation and triggering of animations. Borders follows the stories of three brothers as they attempt to escape from their current lives by crossing THE WALL, a border barrier that has cut their city in half. The player will make decisions and choices that take these people through branching paths that will ensure the failure or success of their border-crossing attempts.
Fire$ale

I worked on Fire$ale on my second semester of Nord University. I worked again as a programmer, as well as implementing sound, and effects.

In Fire Sale the player takes on the role of the Contractor, a nameless, voiceless protagonist living in the far future, who has signed on to work for exploitative Fire Sale Company, whose business model leaves a lot to be desired by its employees. The Contractor find themselves involuntarily turned into a robot by the company's all-seeing dispatch Operator. They have to earn their keep running around in burning buildings, picking up items and flinging them out windows.

Starry Nebula was a game I created with two others for a Game Jam on Itch.io. The theme for the game to be made was "Starry Night" by Vincent Van Gogh, and so we came up with this Space shoot-em-up style, retro game. I was this team's sole programmer, and it went quite well for being made in 48 hours.
Starry Nebula
Lilith

I worked on Lilith during my first semester of Games and entertainment technology at Nord Univesity. I worked as a programmer, and added the animations, and sound to the game. This game is a 2D point and click game. Your job is to to collect and combine items to catch the monster. The tools for each monster is provided in each level. Each level ends with a cut-scene cinematic of Lilith catching the monster.